← Bibik's Kart

Privacy Policy

Effective 7 November 2026

This policy explains what data the game Bibik's Kart uses, why, and what choices you have.

Who we are

Bibik's Kart is made and published by Oleksandr Dovhan, an individual entrepreneur (FOP) registered in Ukraine, trading as Eternal Myths ("we", "us"). We are the controller of the personal data described here. Contact: support@eternal-myths.com.

In short

Data saved only on your computer

Progress, coconuts, unlocked items, settings, your best times and replays are stored in the game's save folder and in Windows settings for the game. They stay on your PC unless a cloud feature below syncs them.

Data used by online features

Your store account

Epic Games Store version: when you start the game from the Epic Games Store, the game receives your Epic account ID and display name. We use them to sign you in to the game's online features, to show your name to other players, and to link your cloud save, achievements and add-ons to your account.

Steam version: the game reads your Steam display name and Steam ID from the Steam client (or, if Steam is not running, from Steam's local login list on your PC) to show your name in races and rankings.

Other builds: the game may create an anonymous device identifier so anti-cheat can run without an account.

Cloud save, achievements and add-ons (Epic Games Store version)

The game uploads a copy of your progress file to cloud storage linked to your Epic account, so you can continue on another PC. It sends race statistics (races finished, wins, podiums, win streaks, tracks and racers used) to unlock achievements, and it checks which add-ons your account owns so it can unlock them in the game. These features run on Epic Online Services.

Online rooms

Hosting or joining an online room uses Unity Lobby and Unity Relay. The room listing is visible to other players and includes the room name, the host's display name and chosen racer, the track, mode, number of laps and players, and the average rating. Race traffic passes through Unity's relay servers, which process your IP address; other players do not see your IP address. Unity Authentication creates an anonymous player ID for this, stored on your PC.

Local network (LAN) races connect directly to other computers on your network and do not use our servers.

World records and pirate rankings

When you finish an eligible race, the game sends your result to Unity Cloud Code, which checks it and stores it on Unity Leaderboards. A saved entry is public: other players can see your display name, time or score, racer and kart. The Steam version also stores your Steam ID with the entry so rankings stay tied to your account.

Easy Anti-Cheat

The game uses Easy Anti-Cheat, an anti-cheat service from Epic Games, to detect cheating while you play. For how Epic Games handles information, see the Epic Games Privacy Policy. The game itself only learns whether a player is allowed to play online, and we use that only to keep online play fair.

Steam features (Steam version only)

Steam Cloud may store a copy of your save file in your Steam account. Steam stats and achievements record your races, wins, podiums and time raced. Steam Workshop lets you download, and if you choose, publish custom tracks; published tracks are public under your Steam profile.

Why we use this data

How long we keep it

Who processes the data

Data we share with these companies may be transferred outside your country, including to the United States.

We never receive your payment details. Purchases are made in the store you buy from, under that store's own terms and privacy policy.

Your rights

Depending on where you live (for example under the EU or UK GDPR), you can ask us to access, correct or delete your data, object to its use, or receive a copy. To remove your world records, rankings or cloud save, email support@eternal-myths.com with the display name you played under. You may also complain to your local data-protection authority.

You can avoid the online features entirely by playing offline or on your local network.

Children

The game does not ask players for personal information. We do not knowingly collect personal data from children under 13 (or the minimum age in your country). If you believe a child has sent us personal data, contact us and we will delete it.

Changes

If we change this policy, we will update it on this page and change the date at the top.